Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AXXhb-3sSrh-boxmZ-jRFLe-CQVPA | cs_alpine |
8/17/4 | 52.0 | 0.54 | 2026-07-07 04:04:43 · 29m 26s |
| CSGO-43TQ4-NMjeR-GtD5j-7Uya9-7pmwG | 13/17/7 | 98.1 | 0.96 | 2026-07-03 14:52:57 · 26m 51s | |
| CSGO-pY9eE-w5jwJ-LhVr6-LbUa4-6UwsP | 14/18/5 | 76.9 | 0.93 | 2026-06-24 02:45:19 · 32m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.