Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GjC3A-WcPBS-mpHH4-C338O-mvMpP | 6/17/4 | 59.2 | 0.45 | 2026-07-06 16:54:18 · 28m 3s | |
| CSGO-2EK5c-AQ5zb-pNiWP-OS7t9-Syv9H | 10/10/8 | 79.9 | 1.21 | 2026-06-26 07:25:12 · 22m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.