Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LYSDd-d7few-5fRMV-OOSTf-ttB3J | 22/17/7 | 104.8 | 1.46 | 2026-07-04 17:52:31 · 29m 17s | |
| CSGO-fq8G6-pHJYJ-NDmxN-YbpYN-anUaK | 19/15/5 | 91.4 | 1.27 | 2026-07-04 17:02:41 · 38m 25s | |
| CSGO-ECanr-pGh7B-SDAUj-HYGU4-8AF4C | 12/18/8 | 66.4 | 0.72 | 2026-07-04 16:21:48 · 35m 52s | |
| CSGO-AZXiD-dmn9L-7JQ6G-xpx4u-yqk2H | 7/17/4 | 58.5 | 0.47 | 2026-07-04 15:45:48 · 27m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.