Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3dRfn-NeCF5-atX8O-TP72x-wzeKP | 9/16/4 | 67.8 | 0.64 | 2026-07-04 20:18:06 · 22m 42s | |
| CSGO-ZOLFM-4YYzr-HFRTf-PYLFr-PNv5G | 12/16/9 | 82.7 | 0.97 | 2026-07-04 19:32:48 · 36m 25s | |
| CSGO-GoPub-bLkw4-3FSGM-tDNyb-FZieC | 14/12/4 | 64.2 | 1.16 | 2026-06-18 19:59:40 · 32m 43s | |
| CSGO-COPAS-Hp2wm-e76zR-Y7eqC-kLGuA | 27/20/3 | 101.7 | 1.39 | 2026-06-13 20:54:11 · 48m 12s | |
| CSGO-qJusD-7shAo-TtvSF-wSe6M-mnnYF | 14/15/7 | 84.2 | 1.08 | 2026-06-13 20:09:11 · 38m 33s | |
| CSGO-VODc2-YoNes-Sb6az-Q6mTS-r7oJN | 13/22/5 | 58.8 | 0.66 | 2026-06-09 19:56:47 · 56m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.