Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G6Ni4-4WJ4M-bhVzV-9Cd5J-OSveM | 15/8/6 | 83.4 | 1.55 | 2026-06-28 20:16:44 · 22m 27s | |
| CSGO-ZLFK3-E7N4N-iUVBY-aocZC-5o8vO | 11/15/5 | 73.9 | 0.82 | 2026-06-28 19:42:03 · 27m 10s | |
| CSGO-BwE8G-2hCsO-dw7Ga-YOWcu-RsdVG | 8/18/7 | 56.4 | 0.63 | 2026-06-26 22:30:33 · 37m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.