Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K9nK5-UFq9r-MEAk9-zbCA2-feAtG | 18/7/1 | 77.6 | 1.65 | 2026-07-04 22:26:30 · 29m 31s | |
| CSGO-7Mqjc-VoPt6-5EznL-KytKd-wup3B | 21/16/7 | 108.4 | 1.48 | 2026-07-04 12:30:17 · 34m 55s | |
| CSGO-BJEGX-MiTGb-z95VR-jVXws-QCZQM | 15/18/4 | 73.7 | 0.93 | 2026-07-03 22:35:38 · 29m 59s | |
| CSGO-7zaHk-Lxjix-WjuPx-3mcKM-dmFOP | 6/12/4 | 45.3 | 0.75 | 2026-07-03 22:05:18 · 26m 50s | |
| CSGO-MA7qa-bLRoC-fsqXn-7ck7J-wS3ED | 18/8/2 | 88.9 | 1.57 | 2026-06-24 21:30:46 · 29m 26s | |
| CSGO-RCiqW-4EZXd-Ar6Nn-YC4Th-2EkwG | 9/19/6 | 43.0 | 0.52 | 2026-06-24 19:51:31 · 38m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.