Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LX5B2-vdvUS-CH3px-od3tC-y9qBE | 15/20/4 | 67.2 | 0.85 | 2026-07-01 22:08:12 · 35m 5s | |
| CSGO-HUz9T-6ez8i-kmU2m-fVhKc-B6LHA | 12/16/1 | 61.6 | 0.82 | 2026-06-27 23:42:54 · 29m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.