Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h8JNr-soGJj-FObz3-jY3PU-EmG4C | 4/18/4 | 30.9 | 0.38 | 2026-07-08 14:45:12 · 36m 34s | |
| CSGO-ZPXTL-3i2wH-P3Oio-v6RFA-QUeZH | 21/15/4 | 88.4 | 1.36 | 2026-07-05 18:52:14 · 34m 59s | |
| CSGO-uCayQ-Bma7m-5tbY5-NZdPe-wErmJ | 17/19/6 | 82.1 | 1.09 | 2026-07-03 19:38:26 · 37m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.