Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 7 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TK9KB-UvsA4-nLEQz-VBZSk-iEbJD | 12/15/6 | 76.7 | 1.08 | 2026-07-05 19:27:39 · 35m 13s | |
| CSGO-h4Wyt-8CGUa-OUDwq-qrztS-F8btH | 7/15/5 | 62.8 | 0.61 | 2026-07-05 18:57:17 · 27m 43s | |
| CSGO-eHbdv-Go9tG-yvsGv-OQhOq-u2dOQ | 22/15/8 | 110.3 | 1.57 | 2026-07-05 18:23:36 · 31m 0s | |
| CSGO-oqmLN-9is7C-jnccc-QeydM-5b9eD | 16/14/9 | 96.6 | 1.29 | 2026-07-04 23:23:18 · 32m 26s | |
| CSGO-RWHsD-LWpsf-9BCb5-TL7r8-PBdqA | 18/17/4 | 80.0 | 1.16 | 2026-07-04 22:44:19 · 35m 41s | |
| CSGO-xGTZm-T3OsY-jksQA-jjMAd-JFSiA | 21/10/3 | 103.5 | 1.70 | 2026-07-04 21:57:46 · 36m 39s | |
| CSGO-vajSB-YEne5-rDCSE-tCX8m-qhjTL | 16/17/1 | 57.7 | 0.97 | 2026-07-04 21:18:30 · 36m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.