Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hZJCx-C4Zeo-Zezys-7QKoT-B7r4N | 10/16/4 | 64.0 | 0.72 | 2026-07-01 14:40:03 · 30m 49s | |
| CSGO-BzTaK-n3nMH-EusWT-Wt2Vw-k3AkE | 18/10/10 | 110.6 | 1.76 | 2026-07-01 14:09:47 · 24m 57s | |
| CSGO-JBb44-tJPtK-t4VR2-G6TeJ-kc6uC | 18/17/5 | 83.4 | 1.11 | 2026-07-01 13:27:04 · 37m 59s | |
| CSGO-yUWfu-CNHEN-dUjfu-P7B9F-woHGG | 7/14/4 | 50.9 | 0.53 | 2026-06-30 14:56:25 · 22m 3s | |
| CSGO-iUZGa-LxcHh-EVLQV-ffKmf-tDDmQ | 12/17/5 | 74.1 | 0.86 | 2026-06-30 14:19:48 · 30m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.