Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-a35PN-kfQ64-Z8aDO-yN6im-M4R4M | 13/15/9 | 65.9 | 1.09 | 2026-07-01 19:45:55 · 31m 49s | |
| CSGO-DeXDM-4TTbN-TBGsK-cLaLY-kkAUM | 19/12/4 | 87.2 | 1.47 | 2026-06-29 21:09:35 · 28m 59s | |
| CSGO-JB27a-ozXZ7-xOGEH-3vBnv-fVt8O | 21/17/3 | 88.8 | 1.33 | 2026-06-29 19:08:32 · 38m 49s | |
| CSGO-mMPd3-oL2OK-uryV4-nWyUs-JrzUO | 13/16/5 | 77.3 | 0.98 | 2026-06-29 18:26:30 · 37m 56s | |
| CSGO-AXsUi-34Cix-HahMy-pZiy3-Sz8rN | 11/20/7 | 60.2 | 0.71 | 2026-06-27 18:39:44 · 41m 3s | |
| CSGO-o7f8Q-FwCf2-HcDrJ-bCjs3-hqiCG | 19/9/3 | 102.2 | 1.59 | 2026-06-24 19:02:10 · 30m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.