Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PsiRN-8QF8n-HWU6Z-d95Pu-NMOtQ | 17/16/7 | 88.4 | 1.19 | 2026-06-19 19:05:38 · 33m 22s | |
| CSGO-82jP5-QproU-QowVX-aKG6E-hKbtH | 17/14/2 | 97.1 | 1.34 | 2026-06-18 15:47:27 · 34m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.