Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xdxD7-Dwjto-iUGBy-bdqG5-ppNAK | 10/8/1 | 91.4 | 1.29 | 2026-06-30 21:12:14 · 15m 4s | |
| CSGO-XM23i-9JYsV-d2FPP-evV8L-t8MUD | 15/16/6 | 92.6 | 1.15 | 2026-06-30 20:33:15 · 32m 6s | |
| CSGO-JN4D2-TyaD2-eumbr-RdwPS-47D7K | 12/16/6 | 85.8 | 1.00 | 2026-06-30 19:55:51 · 33m 42s | |
| CSGO-cmC84-fDFfO-xLj2f-rVmq8-SAPcF | 12/10/5 | 94.0 | 1.25 | 2026-06-29 12:47:02 · 23m 10s | |
| CSGO-Tq4M8-jA4rJ-3xprj-Bmyi2-2zYUN | 1/3/0 | 25.0 | 0.51 | 2026-06-28 06:09:33 · 4m 54s | |
| CSGO-eA3e3-3icO4-fkyvt-9TBMS-xGUrC | 18/14/4 | 90.0 | 1.29 | 2026-06-27 12:15:12 · 35m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.