Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Na8n7-TfY5E-7T6yp-6Q9kF-s9ROG | 8/15/4 | 49.5 | 0.61 | 2026-07-07 13:47:25 · 21m 46s | |
| CSGO-b8EGw-iRNrZ-nZq5a-VHQwB-vT88F | 21/17/4 | 88.2 | 1.32 | 2026-07-01 22:18:54 · 40m 32s | |
| CSGO-jrYiW-YF8L4-mT8mr-r2rjz-rquLA | 17/18/3 | 83.2 | 1.04 | 2026-07-01 21:25:14 · 36m 36s | |
| CSGO-2BAY5-SA2RD-vsbwv-3dccG-KxXHK | 24/13/7 | 124.7 | 1.84 | 2026-06-30 11:37:44 · 31m 52s | |
| CSGO-G65vZ-EZOjs-8FLRK-GcDQ8-LpphH | 18/13/4 | 78.1 | 1.37 | 2026-06-29 21:34:30 · 34m 41s | |
| CSGO-Zx2Ok-O8Co3-xA8ya-ZXbi8-qTY2Q | 21/21/8 | 73.1 | 1.09 | 2026-06-29 20:36:04 · 47m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.