76561197965551099
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.2%Peak single-match outcome anomaly 10.9/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 10 analyzed matches reads as variance, not a pattern.
2.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 10 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4wmHo-aMkHC-TG7kh-CcAh7-LpphH | 19/13/3 | 89.4 | 1.34 | 2026-06-22 20:08:34 · 36m 46s | |
| CSGO-DsYVb-psTRH-HMNOw-aoMNx-UC9WB | 26/24/7 | 90.0 | 1.21 | 2026-06-22 18:30:58 · 50m 47s | |
| CSGO-byTYW-6qquv-3ySQ8-E9rEE-wADEB | 10/15/3 | 59.6 | 0.81 | 2026-06-22 18:04:23 · 23m 50s | |
| CSGO-UBdPR-6vQ67-dO3xc-npkhk-djEuA | 17/20/6 | 88.7 | 1.09 | 2026-06-18 19:15:53 · 42m 12s | |
| CSGO-bQ8ED-4J5hR-EGPzs-7VbAT-x62NF | 15/18/7 | 83.5 | 0.97 | 2026-06-18 18:36:28 · 36m 48s | |
| CSGO-wDJjW-jF4jF-mhGK3-exwrm-MEuWK | 22/23/6 | 72.1 | 1.05 | 2026-06-17 20:02:57 · 55m 40s | |
| CSGO-93qXZ-G9VAN-J9UXU-rHesj-7iEBM | 11/15/2 | 47.1 | 0.69 | 2026-06-17 18:50:57 · 38m 55s | |
| CSGO-97eDP-cCWBB-B2DcF-67KWj-DOizO | 20/13/5 | 89.3 | 1.42 | 2026-06-17 18:11:56 · 36m 9s | |
| CSGO-FTh4X-BuDjY-DxTE4-4LwjN-ObCRE | 17/15/3 | 92.1 | 1.22 | 2026-06-15 19:11:50 · 30m 49s | |
| CSGO-FsMFQ-OL6N2-xo5hF-UCTxs-iWRKF | 17/16/4 | 97.2 | 1.18 | 2026-06-15 18:09:34 · 29m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.