Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EcQm4-UzbwV-N2E3S-Wib34-OAqVQ | 13/12/10 | 80.8 | 1.22 | 2026-06-29 23:37:10 · 28m 34s | |
| CSGO-KGrE5-pGKMb-DXti8-qEuP4-DqVoN | 9/17/0 | 64.5 | 0.53 | 2026-06-29 23:06:59 · 26m 59s | |
| CSGO-SmJh5-GqOF2-6eSsT-pzZCv-oqS4M | 19/15/4 | 81.4 | 1.25 | 2026-06-29 22:22:32 · 42m 4s | |
| CSGO-34u2Y-WxF4O-vb6cy-T4YZt-3fwXD | 5/15/3 | 32.2 | 0.22 | 2026-06-27 23:55:12 · 26m 52s | |
| CSGO-3A4Le-2aDEU-nGDtr-aJuDx-zqrqK | 8/20/3 | 51.9 | 0.45 | 2026-06-26 15:39:54 · 35m 52s | |
| CSGO-iHRKh-ZefAc-SxN65-EiYPL-9HyXD | 7/16/4 | 41.2 | 0.55 | 2026-06-26 15:09:24 · 27m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.