Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mwLHE-xhjFD-eS8kQ-MLaGo-3WfnL | 16/14/1 | 59.2 | 1.07 | 2026-07-06 00:00:34 · 38m 17s | |
| CSGO-DJoBA-kWEbE-NWWhX-tAjnO-tGvjN | 5/15/5 | 36.7 | 0.46 | 2026-07-05 22:32:12 · 26m 16s | |
| CSGO-jAywK-CMd5G-6UTTG-hL7P5-tUD3J | 9/18/3 | 53.1 | 0.55 | 2026-07-03 21:16:24 · 35m 31s | |
| CSGO-UJAGx-BmBq8-DemEQ-YLXMU-Pa7WB | 1/13/3 | 23.5 | -0.05 | 2026-07-02 19:55:26 · 19m 31s | |
| CSGO-K9z44-ZusKt-kDKLe-VN739-7dKTK | 2/15/3 | 25.0 | 0.13 | 2026-07-01 20:36:31 · 24m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.