Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-48buC-NXcVb-HzQ5E-Dt7Q6-6z8aC | 17/11/5 | 87.1 | 1.28 | 2026-06-30 20:25:09 · 29m 6s | |
| CSGO-tkm5i-KbQoS-T7S9s-ju8bK-OSveM | 12/16/10 | 74.6 | 0.90 | 2026-06-29 19:04:10 · 33m 55s | |
| CSGO-Zm28t-Zq9ns-9pksU-KJVLX-Bkb3K | 16/16/7 | 74.1 | 1.01 | 2026-06-28 18:06:36 · 35m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.