Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GjC3A-WcPBS-mpHH4-C338O-mvMpP | 8/14/2 | 52.1 | 0.63 | 2026-07-06 16:54:18 · 28m 3s | |
| CSGO-ARxNW-JyOfo-3KTeN-pj7Vc-9EacP | 27/16/1 | 101.5 | 1.51 | 2026-07-05 21:21:27 · 39m 18s | |
| CSGO-8KOHG-VSzUF-QdbiX-B7ZBP-uwzpH | 13/18/4 | 64.2 | 0.96 | 2026-07-03 06:22:49 · 39m 59s | |
| CSGO-EAQdZ-wAUTt-NhAk8-FMhnM-Pn6nM | 18/10/4 | 105.8 | 1.75 | 2026-06-29 19:16:59 · 25m 22s | |
| CSGO-Ex6PA-VBP7b-6hmYU-kF4Fo-j4FdH | 16/18/2 | 86.0 | 0.97 | 2026-06-28 15:15:07 · 33m 23s | |
| CSGO-OuMPV-mBQcA-Yenu6-PyaHP-nbRuK | 11/22/1 | 42.3 | 0.50 | 2026-06-26 20:27:27 · 50m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.