Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-488mr-CL5VC-aGv58-sWaMk-ZDxHL | 17/14/0 | 87.2 | 1.25 | 2026-06-30 20:12:52 · 35m 22s | |
| CSGO-Dn6yV-ESMKe-dxkE8-kAWLJ-o8MUD | 13/16/2 | 80.4 | 0.93 | 2026-06-30 19:38:12 · 31m 26s | |
| CSGO-RAN2v-SsQzy-YjQw8-hfRas-vWHzN | 12/15/6 | 84.4 | 0.99 | 2026-06-28 20:50:23 · 32m 36s | |
| CSGO-TFnka-tbfqu-ijDxw-ZTSHp-bXEFN | 11/15/1 | 74.5 | 0.76 | 2026-06-28 20:13:59 · 31m 15s | |
| CSGO-YCT4x-DYpx8-ck6aV-hkVTK-28CBM | 8/17/7 | 47.1 | 0.67 | 2026-06-25 20:46:35 · 39m 31s | |
| CSGO-Juhbp-Zrn2k-AmbXU-kwVAX-vFweM | 6/13/1 | 29.6 | 0.47 | 2026-06-24 20:51:52 · 31m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.