Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-inwBx-T2fJk-f3DHt-vj4Fv-VN3tJ | 13/19/7 | 75.5 | 0.84 | 2026-07-01 15:30:25 · 35m 39s | |
| CSGO-5Gp4P-BydzM-sVXaf-E7Hq6-moi9Q | 11/14/7 | 73.0 | 0.98 | 2026-06-29 19:49:04 · 31m 7s | |
| CSGO-HmDax-jfKe9-e5eDH-3Cvxj-uXNtQ | 13/9/4 | 68.3 | 1.26 | 2026-06-29 17:33:37 · 23m 18s | |
| CSGO-RYCxA-kC82p-ydctJ-A2r5t-BD6mA | 8/14/5 | 71.6 | 0.67 | 2026-06-25 18:01:04 · 30m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.