Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C9s2x-U2jPQ-MDqWd-SS2oP-DbtSJ | 10/17/6 | 48.7 | 0.68 | 2026-07-04 21:14:16 · 32m 29s | |
| CSGO-uwrGN-Cnh87-YotRK-PWTMv-jM6dK | 8/14/5 | 53.0 | 0.73 | 2026-07-04 20:32:16 · 30m 42s | |
| CSGO-XZ4Tf-TRLBW-DUiBr-i9ifs-XhapG | 9/6/6 | 65.4 | 1.23 | 2026-07-04 19:24:10 · 28m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.