Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L6s8J-HWRHq-E439R-TUdGz-RBUWJ | 13/17/6 | 70.3 | 0.82 | 2026-06-30 00:49:52 · 32m 36s | |
| CSGO-s3t7W-abnMs-iQBQG-zTkQ4-DqVoN | 13/8/3 | 96.7 | 1.52 | 2026-06-27 23:11:19 · 19m 11s | |
| CSGO-H3QpF-aF2Sb-FcOEp-UxEkn-Eis8O | 21/24/6 | 89.5 | 1.08 | 2026-06-26 21:30:05 · 51m 14s | |
| CSGO-J2wkC-ty6yL-BdieQ-9fsXB-zKkXM | 22/25/15 | 85.0 | 1.13 | 2026-06-26 20:31:35 · 51m 35s | |
| CSGO-jfsuk-R4You-nRBJM-ksPNZ-kkAUM | 19/17/6 | 71.6 | 1.17 | 2026-06-26 19:50:17 · 38m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.