Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iPWhV-GUuAu-inq9c-oVjcV-Bb4mA | 19/8/2 | 79.2 | 1.51 | 2026-07-04 17:17:27 · 35m 42s | |
| CSGO-N85Uw-eoVin-ktmhS-eBZrW-FaFSQ | 2/16/4 | 38.8 | 0.06 | 2026-07-04 16:33:55 · 22m 33s | |
| CSGO-GfTK9-BJks8-Yb2aX-6Kfff-wsvoO | 7/13/2 | 50.0 | 0.54 | 2026-06-27 18:14:48 · 23m 54s | |
| CSGO-ywke7-BToMb-U4QoH-xvDA5-hUoEM | 8/18/5 | 64.8 | 0.50 | 2026-06-27 17:06:30 · 26m 20s | |
| CSGO-xK4ND-4VRpc-Ydabc-scYo7-6pe8E | 17/16/2 | 75.5 | 0.93 | 2026-06-27 16:29:49 · 30m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.