76561197965307093
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-7%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-17.3%Peak single-match outcome anomaly 30.7/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
9.7% of kills through smoke (penalty scales above 8%)
4% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 6 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P9Xrp-iTnd8-uV5Zm-iYUOx-KCqYF | 27/13/10 | 125.0 | 1.92 | 2026-07-01 20:47:00 · 45m 2s | |
| CSGO-JoxPt-7Y3jz-HedrZ-mzOh6-tKkXM | 5/13/2 | 38.1 | 0.36 | 2026-07-01 20:13:32 · 22m 40s | |
| CSGO-pBtwo-BDEfW-UEfhP-xrky9-nKMkO | 8/14/1 | 39.0 | 0.61 | 2026-07-01 19:47:57 · 23m 4s | |
| CSGO-dSWJH-KbKBM-TEAxY-c6KFa-2FweM | 21/13/6 | 116.1 | 1.71 | 2026-07-01 15:30:25 · 37m 51s | |
| CSGO-Y6RtS-2mvfp-UsML5-Snf2L-wHZkF | 18/14/9 | 84.7 | 1.40 | 2026-06-28 18:00:56 · 32m 25s | |
| CSGO-CjHEF-RoNzP-uHCoE-rkkWy-LCHSQ | 24/19/7 | 125.7 | 1.56 | 2026-06-28 13:13:27 · 33m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.