Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KjjhL-zxNhP-jNOcV-VJiBO-dmFOP | 22/15/4 | 87.5 | 1.46 | 2026-06-30 20:57:40 · 39m 39s | |
| CSGO-4ccyF-BKhdm-sUYbD-nKC7f-WtTGQ | 18/19/6 | 70.1 | 1.08 | 2026-06-30 17:20:51 · 40m 50s | |
| CSGO-Xjv6H-hcV84-j2pzw-bDU3c-LQSuK | 24/13/5 | 96.0 | 1.48 | 2026-06-26 19:39:45 · 38m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.