Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z4CVO-jAeGM-H6zot-94R9k-WNmkP | 15/17/6 | 71.5 | 1.00 | 2026-07-04 23:34:10 · 37m 24s | |
| CSGO-WOVRV-QiHjU-QDuES-oUftY-568CH | 14/24/6 | 63.3 | 0.66 | 2026-07-01 16:57:07 · 52m 38s | |
| CSGO-tLRLE-HGwzV-22ayt-Lp7Zt-n2ohH | 22/13/8 | 111.6 | 1.54 | 2026-06-29 21:34:30 · 36m 24s | |
| CSGO-OzUjW-nyWnf-NTZ7j-XTop5-dV4RG | 18/17/5 | 85.9 | 1.15 | 2026-06-28 17:43:03 · 43m 13s | |
| CSGO-CeWtK-RbfiK-vuTqQ-SeOxM-OnduB | 10/19/8 | 53.9 | 0.60 | 2026-06-28 16:49:38 · 42m 17s | |
| CSGO-WiB3u-eL6rQ-ktxf3-ozWzT-y68CH | 20/17/2 | 92.5 | 1.27 | 2026-06-28 15:47:42 · 33m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.