Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KOmM8-qCMau-QN32J-yzdO9-Wdm2H | 30/17/8 | 125.1 | 1.75 | 2026-06-30 20:08:28 · 37m 0s | |
| CSGO-A7mkN-KENnz-m66QS-v7wFC-roHGG | 26/17/4 | 111.6 | 1.68 | 2026-06-27 21:14:36 · 39m 5s | |
| CSGO-9M3wu-JoTN7-9Gef3-S4U4j-7tfdJ | 23/23/7 | 84.8 | 1.05 | 2026-06-18 20:05:43 · 46m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.