Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Hqw4i-ZseSO-FN9kc-YLKyt-Y3kwG | 10/19/4 | 69.1 | 0.63 | 2026-07-02 15:47:33 · 38m 44s | |
| CSGO-BfXy7-kzG6Z-YoTTN-OWtvX-MkuzF | 8/24/9 | 52.5 | 0.47 | 2026-06-25 05:08:40 · 47m 58s | |
| CSGO-wFeJp-UctBU-MaL2r-aJTxX-8vKjC | 11/13/6 | 60.3 | 0.93 | 2026-06-23 13:43:47 · 34m 29s | |
| CSGO-WYSWc-dpGA9-WCMKT-FixBT-XSUnB | 21/17/4 | 91.4 | 1.34 | 2026-06-23 12:54:05 · 40m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.