Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vVD5q-86Mqr-cxHpP-MpiUc-wup3B | 15/11/6 | 74.4 | 1.11 | 2026-07-04 18:25:33 · 37m 31s | |
| CSGO-hc54F-N9MX6-d4JfK-v2q4F-h99PL | 23/16/4 | 99.2 | 1.50 | 2026-07-04 12:05:33 · 30m 49s | |
| CSGO-vYGWF-GY9dy-XyVnT-uwK2A-jAhaB | 19/15/5 | 84.6 | 1.24 | 2026-07-03 18:24:01 · 32m 32s | |
| CSGO-KXh9w-OKDSd-LEycX-yirOy-ONCEB | de_poseidon |
10/10/1 | 68.4 | 0.95 | 2026-06-28 13:23:13 · 15m 10s |
| CSGO-miVnG-QKTXi-ofyJa-wdEe2-Gzi5P | 14/13/1 | 107.5 | 1.25 | 2026-06-23 19:28:44 · 23m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.