Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vAENT-t5Xbc-ZwS7D-Xw2cb-JFSiA | 19/18/7 | 90.4 | 1.25 | 2026-07-03 20:07:32 · 36m 1s | |
| CSGO-KhrbT-qTqPQ-Vs9Js-kt6QX-kkAUM | 10/19/3 | 47.4 | 0.54 | 2026-07-03 18:41:07 · 35m 32s | |
| CSGO-bkDj8-y7HNA-ZcHFt-dVQr7-xU7CH | 12/16/4 | 74.3 | 0.92 | 2026-06-28 20:39:39 · 32m 36s | |
| CSGO-GcZ4O-BZBZs-2izq2-iaqSU-ym7SA | 14/12/5 | 82.7 | 1.24 | 2026-06-26 13:03:33 · 25m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.