Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x6WMr-onP52-yGAcR-6XQQp-WswTC | 25/13/8 | 123.9 | 1.70 | 2026-06-30 19:12:32 · 42m 29s | |
| CSGO-wj9v8-vZtdf-jruY3-99Q7N-m7oJN | 25/22/8 | 80.3 | 1.22 | 2026-06-26 21:57:04 · 52m 29s | |
| CSGO-WywfH-M8xLA-eBxJU-KNipO-M8MkO | 22/22/8 | 87.2 | 1.10 | 2026-06-25 20:47:15 · 54m 29s | |
| CSGO-PphxA-OXhEH-nW6ku-QDZ4Q-AaFSQ | 12/16/6 | 95.1 | 1.15 | 2026-06-23 20:36:48 · 30m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.