Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hb9HH-jqnZx-46ZEe-ixGF2-VqKPJ | 9/15/8 | 91.7 | 0.98 | 2026-07-04 20:53:58 · 27m 37s | |
| CSGO-V7j5a-7z7no-fqCJs-TpMyb-kuQFE | 12/13/3 | 60.1 | 0.99 | 2026-06-28 21:12:49 · 39m 53s | |
| CSGO-2ojLN-HDim4-KoQEL-onA78-rAd7L | 19/14/11 | 114.4 | 1.55 | 2026-06-28 20:30:19 · 33m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.