Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zncun-3Fzww-yD9Ho-59x5M-Pn6nM | 12/14/10 | 91.3 | 1.17 | 2026-06-25 19:43:39 · 28m 58s | |
| CSGO-PJCYz-CrCVO-eLuGt-OEZc5-xq2AC | 15/11/9 | 93.4 | 1.54 | 2026-06-25 18:07:11 · 23m 33s | |
| CSGO-EOKqs-iNBsr-qHvXG-JZrJK-Vb37M | 22/19/4 | 98.3 | 1.28 | 2026-06-22 21:17:52 · 45m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.