Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cFUBM-jLqAO-x9bq9-ecnyL-hbRuK | 18/17/3 | 84.0 | 1.18 | 2026-07-02 09:37:26 · 30m 3s | |
| CSGO-PrtV4-AF2dP-Xuzvu-tehEZ-pQzMM | 26/13/4 | 98.7 | 1.68 | 2026-07-01 17:24:03 · 36m 30s | |
| CSGO-RkEx5-mGKjB-QiWSe-aCquR-TbCRE | 9/14/12 | 73.3 | 0.89 | 2026-06-24 19:48:39 · 37m 53s | |
| CSGO-qCnBi-MkKwJ-2u75i-r4erW-EQM6H | 24/9/1 | 84.0 | 1.79 | 2026-06-22 16:12:22 · 37m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.