Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9xXGf-PWW9c-DJx7N-Fz9YF-RTZfE | 19/12/10 | 103.5 | 1.64 | 2026-07-01 14:13:08 · 31m 17s | |
| CSGO-4qRwV-GGNN9-yiMPj-829WL-ScHLH | 15/5/6 | 99.4 | 1.84 | 2026-07-01 13:50:09 · 21m 28s | |
| CSGO-2s8eo-3xrye-V5OS8-NvRFw-CrahQ | 15/14/4 | 64.6 | 1.15 | 2026-06-29 14:37:51 · 35m 29s | |
| CSGO-aKFQy-kR7Kc-cZ4tc-zosS7-tKkXM | 8/14/2 | 55.8 | 0.72 | 2026-06-29 13:31:06 · 23m 23s | |
| CSGO-RQbOS-be3X3-DCZ6B-2BhMS-jmFOP | 5/14/7 | 74.9 | 0.54 | 2026-06-29 13:06:45 · 21m 29s | |
| CSGO-ULWvW-8ENtc-RMBCk-Rk8uQ-mG64E | 17/8/4 | 114.0 | 1.78 | 2026-06-29 12:42:32 · 21m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.