76561197965162476
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-4.3%Peak single-match outcome anomaly 21.7/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 21 analyzed matches reads as variance, not a pattern.
3.1% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 21 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7Ov2Y-z84yP-AW4r8-AVeYe-dPVeL | 12/16/5 | 69.9 | 0.83 | 2026-07-03 16:25:23 · 25m 43s | |
| CSGO-A2qWU-XWzGU-NAFf5-CbGEA-MdNEL | 12/19/9 | 71.3 | 0.82 | 2026-07-02 16:45:22 · 35m 56s | |
| CSGO-ObBcs-JDX8m-KrFY2-VHOOM-Wb9vO | 7/15/2 | 51.0 | 0.51 | 2026-06-28 20:41:48 · 20m 21s | |
| CSGO-HPVuc-u2dKL-DOe6Q-vGXER-tadyC | 15/10/8 | 107.8 | 1.38 | 2026-06-28 20:05:14 · 29m 24s | |
| CSGO-Ch6ru-7BL4o-6D7WC-fSeHc-RtTGQ | 19/23/12 | 76.9 | 1.05 | 2026-06-28 13:01:24 · 52m 14s | |
| CSGO-zUBFq-xYYk6-uWHVz-6RKn6-izQqJ | 21/25/7 | 70.6 | 0.96 | 2026-06-28 12:07:23 · 49m 35s | |
| CSGO-7v3qu-MGmKm-EpufY-zaSZP-ZbaEC | 15/11/3 | 85.2 | 1.29 | 2026-06-28 10:54:36 · 30m 38s | |
| CSGO-Lwx3T-fEBxf-xXqOq-Lcutf-cEbJD | 11/17/6 | 68.1 | 0.82 | 2026-06-28 10:08:22 · 38m 15s | |
| CSGO-HrG9J-NJaU8-VNQsB-aV3jd-tF7yD | 18/18/3 | 71.5 | 1.01 | 2026-06-27 21:54:29 · 42m 51s | |
| CSGO-OeKkk-i4PoT-mALve-R5WaE-FTBtG | 23/25/11 | 91.9 | 1.10 | 2026-06-26 22:08:00 · 56m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.