Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dKLsB-eoGqN-rvTyE-xFueK-ZHsyM | 10/16/6 | 60.6 | 0.77 | 2026-07-05 15:45:50 · 27m 36s | |
| CSGO-6HeOf-Vk6MB-PFXYC-Giywq-aXnMC | 18/17/8 | 81.4 | 1.09 | 2026-07-04 22:14:44 · 32m 29s | |
| CSGO-tto5K-9pLnX-3sDSY-rDEUK-G8MkO | 12/15/3 | 62.4 | 0.78 | 2026-07-04 21:30:52 · 39m 52s | |
| CSGO-pdB5M-z56rJ-M5VrB-WrDOp-XsONN | 11/16/3 | 44.3 | 0.80 | 2026-07-04 18:21:57 · 33m 8s | |
| CSGO-BZFdw-KNG7H-c2BUx-VQqOr-oCi5P | 17/15/3 | 76.7 | 1.26 | 2026-07-02 21:02:57 · 32m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.