Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xzpoM-5pbO9-F7fGT-DqJfB-YLr7C | 14/18/6 | 57.0 | 0.83 | 2026-07-02 20:41:57 · 35m 47s | |
| CSGO-GJdO2-Lpb27-pMGuJ-XMGhR-vmdBN | 18/15/5 | 62.6 | 1.18 | 2026-07-02 14:07:35 · 37m 46s | |
| CSGO-GOkio-WWfAC-YOUYn-vMe8B-5yZQM | 17/17/5 | 86.6 | 1.18 | 2026-07-02 13:28:35 · 35m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.