Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GdrEy-ZU2fH-pKcdY-AKRoy-FMXDJ | 14/15/6 | 84.1 | 1.04 | 2026-07-03 20:38:40 · 31m 51s | |
| CSGO-tPhnq-hFOTM-5eU6e-2Yotc-KFYXC | 26/18/5 | 93.0 | 1.62 | 2026-07-03 19:15:34 · 38m 28s | |
| CSGO-DTjoy-6DPRh-kVKtS-zUa6f-6tZpG | 16/13/1 | 74.1 | 1.12 | 2026-07-03 18:41:07 · 30m 9s | |
| CSGO-RAkM2-M5SpW-JuL4o-8tAAj-24wPB | 23/16/4 | 90.1 | 1.45 | 2026-07-03 04:28:56 · 38m 16s | |
| CSGO-TpDHk-fEDa2-hfH8y-LjpDY-85syM | 7/14/6 | 75.9 | 0.69 | 2026-06-26 20:10:56 · 21m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.