Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QVW9X-OSAbh-3bTOp-JCYkU-fRFZG | 13/17/5 | 61.4 | 0.79 | 2026-07-05 17:54:15 · 41m 1s | |
| CSGO-AoQUK-CnkTv-LOz69-EdOM9-udueM | 19/17/9 | 80.4 | 1.22 | 2026-07-05 17:11:55 · 39m 22s | |
| CSGO-FSiUk-eWeKy-fifJF-SufFV-TGwPB | 17/17/3 | 78.6 | 1.08 | 2026-07-04 19:00:34 · 39m 32s | |
| CSGO-Zobbd-kUKfm-YUpCb-4trz8-xo8vO | 14/15/4 | 71.7 | 0.99 | 2026-07-04 18:22:42 · 34m 36s | |
| CSGO-q4w9N-fjfWN-MVQjC-NQoex-U2e4D | 11/16/5 | 87.6 | 0.94 | 2026-06-29 17:18:02 · 26m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.