Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w9Ddf-kcfFM-yKth4-Xshc8-qAXHK | 22/12/2 | 114.3 | 1.62 | 2026-07-03 16:20:13 · 32m 55s | |
| CSGO-aa39a-AywfF-Gn6Eq-OuRe6-dLaxJ | 20/18/5 | 89.1 | 1.33 | 2026-06-29 16:36:23 · 36m 4s | |
| CSGO-yoWJQ-wc6mJ-fGz4q-Hd25J-28CBM | 18/9/1 | 77.7 | 1.44 | 2026-06-26 06:16:51 · 33m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.