76561197965036193
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-1.2%Peak single-match outcome anomaly 14.8/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 13 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 13 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-odOSo-fSdND-24MPV-rpGRc-BusnC | 15/14/5 | 91.8 | 1.24 | 2026-07-03 23:01:14 · 36m 6s | |
| CSGO-8MNMA-9u8Bf-fNh6r-GrfYs-bCyDK | 8/15/6 | 68.6 | 0.71 | 2026-07-03 22:31:22 · 23m 2s | |
| CSGO-6AhMZ-mFii2-zMOSj-dkrXs-JrzUO | 16/16/6 | 93.8 | 1.23 | 2026-07-03 21:51:30 · 34m 29s | |
| CSGO-VTqhU-5CjVM-ma9yN-oMtV2-VWJeB | 16/17/5 | 74.0 | 1.11 | 2026-07-03 21:10:27 · 32m 57s | |
| CSGO-L5O2T-y9M6W-Phw5D-QxVFW-omoUE | 26/24/4 | 90.4 | 1.15 | 2026-07-02 13:20:23 · 60m 52s | |
| CSGO-muSuT-owwoe-mehAx-PAw2D-BoL2G | 8/22/5 | 59.2 | 0.48 | 2026-07-02 09:41:58 · 36m 52s | |
| CSGO-ubwaZ-PudSA-nrjrD-828ki-p4XbD | 15/18/4 | 86.7 | 0.97 | 2026-07-02 09:00:38 · 33m 21s | |
| CSGO-vANuv-h3YxJ-BQe7F-GEKs3-SBaML | 19/17/7 | 107.4 | 1.45 | 2026-06-29 20:46:44 · 36m 12s | |
| CSGO-wzsbh-6snwr-q6sVh-6Yt5X-sGCtG | 8/18/9 | 71.3 | 0.67 | 2026-06-29 13:57:05 · 35m 41s | |
| CSGO-FYC6y-ahvbh-ZUtq9-UGHDb-RtTGQ | 10/15/7 | 78.9 | 0.88 | 2026-06-26 20:50:56 · 31m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.