Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K53HL-dBTrN-jmWOZ-7E5jU-zG3YP | 15/16/3 | 55.9 | 0.88 | 2026-07-05 19:34:45 · 33m 3s | |
| CSGO-hn96y-bDN9v-59UjL-AXYwc-OPDhP | 17/10/4 | 103.6 | 1.61 | 2026-07-04 19:58:44 · 25m 40s | |
| CSGO-iUOXY-nazZG-TOHdZ-ktkwE-woHGG | 21/16/5 | 94.4 | 1.34 | 2026-06-30 11:01:33 · 36m 26s | |
| CSGO-ETtww-sZcFP-6Enmz-h8d6Q-xRwLA | 19/16/1 | 89.2 | 1.18 | 2026-06-25 19:33:38 · 28m 57s | |
| CSGO-9FDWS-8kSos-w2L3o-Sxq9e-L5WwP | 11/7/5 | 62.3 | 1.17 | 2026-06-25 12:48:35 · 27m 5s | |
| CSGO-OLpqc-nnYs6-ABT5Z-Moa4r-TrJTK | 8/18/5 | 60.6 | 0.55 | 2026-06-12 17:59:48 · 34m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.