Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PYoOB-FRxGL-XF5Gy-rDBq3-kAXHK | 17/19/5 | 76.8 | 1.04 | 2026-07-03 21:50:08 · 36m 57s | |
| CSGO-bHnxW-3HH6Y-pqzHM-ziVrq-BYLoD | 20/17/11 | 94.8 | 1.37 | 2026-07-03 21:01:51 · 42m 18s | |
| CSGO-NbFwx-iiEE5-t2BfL-Ybupv-yqk2H | 13/10/4 | 93.6 | 1.32 | 2026-07-03 18:03:06 · 22m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.