Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uUwFS-zZvK9-phpHu-qQ5Nf-DQbEC | 4/16/3 | 40.0 | 0.38 | 2026-07-02 21:47:41 · 23m 59s | |
| CSGO-6Cib4-3yiuN-EizoT-AGQab-OuiTL | 15/17/7 | 73.2 | 0.97 | 2026-07-02 21:02:57 · 39m 55s | |
| CSGO-3hMAr-2GHJt-sBkLc-ENYr9-nKMkO | 13/19/7 | 75.2 | 0.89 | 2026-07-02 20:23:45 · 35m 29s | |
| CSGO-WniHi-vcciY-vG3Gs-YZwao-UO8nM | 8/17/8 | 63.3 | 0.62 | 2026-07-02 19:49:35 · 30m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.