76561197964928973
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.9%Peak single-match outcome anomaly 28.7/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 15 analyzed matches reads as variance, not a pattern.
4.1% of kills through walls across 15 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 20 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uHfe4-xymCB-LknRZ-qLeaf-REDVF | 7/3/3 | 68.2 | 1.49 | 2026-07-06 08:19:06 · 6m 38s | |
| CSGO-o5Hb4-UqAkA-ivMFU-9sjO5-pdueM | 15/6/0 | 116.5 | 1.80 | 2026-07-06 08:08:10 · 8m 47s | |
| CSGO-Fp8OC-KvjuG-i4ucZ-JE8T3-ozioE | 9/4/2 | 92.2 | 1.67 | 2026-07-06 07:56:50 · 6m 42s | |
| CSGO-rXtnV-68QDn-GQhNx-Ye5hu-n2ohH | 15/20/3 | 65.7 | 0.82 | 2026-07-06 07:14:44 · 39m 28s | |
| CSGO-jV3Hj-wNNri-WUR3Q-d2Hyx-8fwXD | 9/7/2 | 63.6 | 1.03 | 2026-07-06 06:46:11 · 25m 8s | |
| CSGO-yhUdf-2VD2D-mScWV-7xhHS-MadFO | 6/8/0 | 47.8 | 0.79 | 2026-07-05 22:38:06 · 10m 40s | |
| CSGO-Z8QYz-UDNUx-uWfKs-BkdjR-r7oJN | 8/9/4 | 70.9 | 0.99 | 2026-07-05 22:23:19 · 12m 55s | |
| CSGO-OeHpL-GkDcN-Jxauy-r2F3W-KG6KQ | 10/10/1 | 69.1 | 0.91 | 2026-07-05 22:06:43 · 13m 49s | |
| CSGO-Wwd9i-BLkzy-Y9P32-sXoec-wup3B | 12/8/3 | 90.2 | 1.31 | 2026-07-04 20:25:41 · 11m 46s | |
| CSGO-tpaRS-iiYLB-5dYpY-PHJvj-6inHB | 25/13/4 | 113.3 | 1.79 | 2026-07-04 19:52:12 · 30m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.