Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Aub9b-934Lz-QPZpo-EzKh5-9ysOH | 19/10/4 | 96.3 | 1.66 | 2026-07-06 20:37:26 · 28m 18s | |
| CSGO-5bMff-wu8t5-rjMU5-9oD4v-sCHCF | 16/4/6 | 121.9 | 2.06 | 2026-07-06 20:13:21 · 20m 2s | |
| CSGO-R8snK-q63t3-JXkCf-WB73h-xOYQM | 13/11/3 | 80.1 | 1.17 | 2026-06-29 18:58:07 · 24m 48s | |
| CSGO-7ZuPZ-eMZvK-9tNzn-ca7rm-TYTSH | 9/18/6 | 55.0 | 0.71 | 2026-06-28 18:35:27 · 35m 46s | |
| CSGO-RePkd-9sNEK-3TSby-6hyXJ-OKNQC | 13/16/3 | 85.4 | 0.95 | 2026-06-18 20:31:47 · 28m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.