Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ObCwh-sowpA-XLaYu-2xpAP-S7YpG | 21/12/1 | 75.1 | 1.37 | 2026-06-26 21:33:38 · 38m 37s | |
| CSGO-Nwr3J-UUnFc-oHp4y-pp86C-ox6iL | 19/9/7 | 115.7 | 1.84 | 2026-06-26 20:52:08 · 29m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.