Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NkoKN-r7x89-rWO3b-Yibek-WifiK | 13/15/3 | 55.7 | 0.84 | 2026-07-01 18:34:44 · 43m 28s | |
| CSGO-zpdYq-Qtcrt-KHMAO-GLrfP-AmhvN | 14/19/2 | 60.6 | 0.79 | 2026-06-30 18:08:10 · 36m 23s | |
| CSGO-Kk6rG-H5Nwp-CGptk-vZPfd-VFxLA | 21/15/3 | 87.1 | 1.29 | 2026-06-12 19:39:10 · 35m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.